Unreal Engine Developer
2 weeks ago
Role Overview
You will work alongside our animation and technical art team to clean up, enhance, and finalize sequences inside Unreal Engine 5 and Maya. The role requires technical precision, an eye for cinematic composition, and a strong grasp of animation fundamentals.
Responsibilities
- Import, organize, and clean up animation scenes in Unreal Engine 5 and Autodesk Maya.
- Adjust character rigs, movement timing, and animation curves to achieve smooth, believable motion.
- Refine lighting setups to match cinematic direction and improve mood/atmosphere.
- Optimize render settings, manage LODs, and prepare scenes for final output.
- Troubleshoot shading, texture, and mesh issues.
- Integrate camera sequences and adjust framing for visual continuity.
- Collaborate with directors and animators to ensure visual consistency across scenes.
- Maintain project organization and version control for efficient pipeline flow.
Required Skills
- Strong proficiency in Unreal Engine 5 (Sequencer, Lighting, Rendering, Blueprints).
- Advanced knowledge of Autodesk Maya (Animation and Scene Cleanup).
- Experience in lighting, rendering, and material setup.
- Familiarity with Niagara particles, cinematic cameras, and post-process effects a plus.
- Basic understanding of rigging and character skin weights.
- Ability to troubleshoot performance issues in complex scenes.
- Strong communication and ability to take direction from creative leads.
Nice-to-Have Skills
- Experience with Substance Painter, Marvelous Designer, or Metahuman.
- Background in film, cinematics, or cutscene production.
- Knowledge of animation pipelines and render optimization for real-time output.
What We Offer
- Creative collaboration with a passionate, international team.
- Flexible remote schedule.
- Opportunity to contribute to a feature-length animated film in active production.
- Credit on final film release and portfolio inclusion.
Job Types: Full-time, Part-time
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