Lead Technical Artist

3 days ago


Jakarta, Indonesia Tripledot Studios Full time

**Description**:
**Who are we?**

Tripledot Studios was founded by a team of industry veterans from some of the biggest names in mobile games such as King, Peak Games, Facebook, and Product Madness. Tripledot recently won** Tech Growth Business of the Year**

We are a rapidly growing mobile games studio, offering a great environment to attract the top talent. Our mission is to bring the knowledge and experience of a chart-topping mobile games company into a close-knit, collaborative environment.

Our guiding principle as a team is that when people love what they do, what they do will be loved by others. The studio is filled with people who love taking things apart and figuring out how they work. We enjoy problem-solving and most importantly, we** LOVE** making games

**What you'll be doing...**:

- Designing and implementing the ‘Unity layer’ which links the art and animation of the game artists to the functionality of the programmers’ underlying codebase.
- Constructing games within Unity, including the use of Unity UI, in accordance with our in-house technical workflow.
- Writing custom components in C# when control over complex visual elements is required.
- Optimizing the games so that they run smoothly and efficiently on the widest possible range of mobile devices.
- Creating animations, particle effects, and custom shaders when necessary.
- Supporting and mentoring game artists on technical issues.

**Who you are...**:

- Expertise in the Unity engine and Unity UI in particular.
- Experience of different architectural approaches to building a game in Unity, especially with regards to making it possible for multiple disciplines (art, animation, audio) to work independently in the engine.
- The ability to write clean, performant C# code when necessary.
- A drive to solve problems in a thoughtful, elegant way.
- The drive to proactively clean up or fix unoptimized assets and knowing when to do so.
- Experience working closely with programmers, and the ability to communicate technical information to them remotely.
- Previous experience working on 2D isometric games would be highly appreciated.
- Experience working with Git and knowledge of its best practices.
- English professional-level proficiency (oral and written) is required.

**What does working at Tripledot mean for you?**:

- 12 days holiday (after 1 years service allowance increases by 12 days to a total of 24 days) plus Public Holidays in Jakarta
- Regular company events and rewards
- Breakfast & Lunch for employees who work in the office
- Health Insurance
- BPJS KETENAGAKERJAAN - Old-age Security, Pension Security, Employment Injury Security, Death Security
- BPJS KESEHATAN - covers health problems, including inpatient, outpatient, and glasses.
- Employee Assistance Program
- Festive Allowance
- Fertility Support

**About Tripledot Studios**:
**We are Tripledot Studios**, a fast-growing studio, lead by a team of industry veterans from some of the biggest names in mobile games. Our mission is to bring the knowledge and experience of a chart-topping mobile games company into a close-knit, collaborative environment. Our teams drive projects together from conception to launch in an indie-style process combining creativity and data to make games that can be enjoyed by everyone. We are guided by the belief that when we love what we do

**The Tripledot team**is made up of incredible people with experience at some of the biggest companies in gaming. We are serial creators, always working on one pet project or another, and collaborate closely to bring those projects to life. Here at Tripledot Studios, we are building the Apollo program of games, finding the best of the best and empowering them to do what they do best. That’s the only way you reach the stars.

**We embrace diversity, equity and inclusion**, and we believe that our differences are our greatest strength. We work hard, but we also value work-life balance and prioritise the well-being of our Tripledotters.



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