Technical Artist
2 days ago
**Requirements**
- Excellent knowledge of 3D Digital Content Creation software (Blender, zbrush, Maya, 3DSmax, etc.). You need to adapt to Blender for production pipeline in Agate.
- Proficiency of 2D Digital Content Creation software (Photoshop, Substance Painter, Substance Designer, etc)
- Familiar with shader languages (HLSL, GLSL) and shader editors (shadergraph/ASE/Shaderforge for Unity and UE4 Material Editor)
- Solid knowledge of mobile and console tech art techniques as well as fundamental art principles.
- Proven track record of both artistic and technical creativity with a passion for solving problems
- Strong understanding of performance and optimization in video games
- A proactive communicator, willing to give and receive constructive feedback
- 3+ years of professional experience in game development as Tech Art, Artist, or Programmer with at least one shipped title (excluding academic projects)
**Plus**
- Strong knowledge of Python, C#, C++ or JavaScript
- Experience with character rigging for animation
- Good knowledge of mathematics and physics (vector calculus, linear algebra)
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